Features of android operating system

Interface

Android's default user interface is mainly based on direct manipulation,[52] using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, along with a virtual keyboard.[52] Game controllers and full-size physical keyboards are supported via Bluetooth or USB.[53] The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware, such as accelerometersgyroscopes and proximity sensors[54] are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of asteering wheel.[55]
Android devices boot to the homescreen, the primary navigation and information "hub" on Android devices that is analogous to the desktop found on personal computers. (Android also runs on regular personal computers, as described below). Android homescreens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto-updating content, such as the weather forecast, the user's email inbox, or a news ticker directly on the homescreen.[56] A homescreen may be made up of several pages, between which the user can swipe back and forth, though Android's homescreen interface is heavily customisable, allowing users to adjust the look and feel of the devices to their tastes.[57] Third-party apps available on Google Play and other app stores can extensively re-theme the homescreen, and even mimic the look of other operating systems, such as Windows Phone.[58] Most manufacturers, and some wireless carriers, customise the look and feel of their Android devices to differentiate themselves from their competitors.[59] Applications that handle interactions with the homescreen are called "launchers" because they, among other purposes, launch the applications installed on a device.
Along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be "pulled" down to reveal a notification screen where apps display important information or updates, such as a newly received email or SMS text, in a way that does not immediately interrupt or inconvenience the user.[60]Notifications are persistent until read by tapping it, which opens the relevant app, or dismissed by sliding it off the screen. Beginning on Android 4.1, "expanded notifications" can display expanded details or additional functionality; for instance, a music player can display playback controls, and a "missed call" notification provides buttons for calling back or sending the caller an SMS message.[61]
Android provides the ability to run applications that change the default launcher, and hence the appearance and externally visible behaviour of Android. These appearance changes include a multi-page dock or no dock, and many more changes to fundamental features of the user interface.[62]

Applications

See also: Android software development and Google Play
Applications ("apps"), which extend the functionality of devices, are written using the Android software development kit (SDK) and, often, the Java programming language that has complete access to the Android APIs. Java may be combined with C/C++, together with a choice of non-default runtimes that allow better C++ support;[63][64][65] the Goprogramming language is also supported since its version 1.4, which can also be used exclusively although with a restricted set of Android APIs.[66] The SDK includes a comprehensive set of development tools,[67] including a debuggersoftware libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. Initially, Google's supported integrated development environment (IDE) was Eclipse using the Android Development Tools (ADT) plugin; in December 2014, Google released Android Studio, based on IntelliJ IDEA, as its primary IDE for Android application development. Other development tools are available, including a native development kit (NDK) for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks. In January 2014, Google unveiled an framework based on Apache Cordova for porting Chrome HTML 5 web applications to Android, wrapped in a native application shell.[68]
Android has a growing selection of third-party applications, which can be acquired by users by downloading and installing the application's APK (Android application package) file, or by downloading them using an application store program that allows users to install, update, and remove applications from their devices. Google Play Store is the primary application store installed on Android devices that comply with Google's compatibility requirements and license the Google Mobile Services software.[3][69] Google Play Store allows users to browse, download and update applications published by Google and third-party developers; as of July 2013, there are more than one million applications available for Android in Play Store.[70] As of July 2013, 50 billion applications have been installed.[71][72] Some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill.[73]
Due to the open nature of Android, a number of third-party application marketplaces also exist for Android, either to provide a substitute for devices that are not allowed to ship with Google Play Store, provide applications that cannot be offered on Google Play Store due to policy violations, or for other reasons. Examples of these third-party stores have included the Amazon AppstoreGetJar, and SlideMe. F-Droid, another alternative marketplace, seeks to only provide applications that are distributed under free and open sourcelicenses.[3][74][75][76]

Memory management

Since Android devices are usually battery-powered, Android is designed to manage processes to keep power consumption at a minimum. When an application is not in use the system suspends its operation so that, while available for immediate use rather than closed, it does not use battery power or CPU resources.[77][78]
Android manages the applications stored in memory automatically: when memory is low, the system will begin invisibly and automatically closing inactive processes, starting with those that have been inactive for longest.[79][80] Lifehacker reported in 2011 that third-party task killers were doing more harm than good.[81]


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